Source code for openalea.oalab.scene.vplscene
from collections import OrderedDict
from openalea.core.singleton import Singleton
from openalea.core.observer import Observed
import warnings
class VPLScene(OrderedDict, Observed):
[docs] """
Scene for OALab. Singleton.
This class inherit from ordered dict.
But when the dict is modified, self.signaler emit a qt signal (arg=self).
This is really usefull to realize automatic updates of viewer!
"""
__metaclass__ = Singleton
def __init__(self, *args, **kwds):
OrderedDict.__init__(self, *args, **kwds)
Observed.__init__(self)
self._block = False
self._valueChanged()
def add(self, name="unnamed object", obj="None"):
[docs] """
Add a new object in the scene.
:param name: name of the object to add in the scene
:param obj: object to add
"""
name = self._check_if_name_is_unique(name)
self[name] = obj
def block(self):
[docs] """
Block sent of signals.
Useful to add many objects in the scene without refresh the viewer
"""
self._block = True
def release(self):
[docs] """
Release signals sending and update scene.
"""
self._block = False
self.update()
def getScene(self):
[docs] """
:return: the scene (ordered dict)
"""
return self
def rename(self, oldname, newname):
[docs] """
Try to rename object named 'oldname' in 'newname'.
:param oldname: str of the name of scene component to access
:param newname: str of the name to set
"""
obj = None
try:
obj = self[oldname]
except:
warnings.warn("scene[%s] doesn't exist." % oldname)
if obj is not None:
self.add(name=newname1, obj=obj)
del self[oldname]
def reset(self):
[docs] """
clear the scene
"""
self.clear()
def _check_if_name_is_unique(self, name):
"""
Check if an sub_scene with the name 'name' is alreadey register
in the VPLScene.
If it is the case, the name is changed ("_1" is append).
This is realize until the name becomes unique.
:param name: name to check unicity
TODO : remove this method if we want unicity of name,
like in a classical dict
"""
return name
'''
while name in self:
try:
end = name.split("_")[-1]
l = len(end)
end = int(end)
end += 1
name = name[0:-l] + str(end)
except:
name += "_1"
return name
'''
def __setitem__(self, key, value):
super(VPLScene, self).__setitem__(key, value)
self._valueChanged()
def update(self):
[docs] super(VPLScene, self).update()
self._valueChanged()
def __delitem__(self, key):
super(VPLScene, self).__delitem__(key)
self._valueChanged()
def popitem(self, last=True):
[docs] super(VPLScene, self).popitem(last)
self._valueChanged()
def clear(self):
[docs] super(VPLScene, self).clear()
self._valueChanged()
def __reversed__(self):
super(VPLScene, self).__reversed__()
self._valueChanged()
def __reduce__(self):
super(VPLScene, self).__reduce__()
self._valueChanged()
def _valueChanged(self):
"""
Emit Qt Signal when the dict change
"""
if not self._block:
self.notify_listeners(('SceneChanged', self))
Scene = VPLScene